Superliminal length10/5/2023 In addition to being two polar opposite concepts, they are nevertheless fitting and spot on: while we explored the game, discovering increasingly difficult puzzles, we reasoned and reflected at length on their resolution as we have not done for a long time, bumping into a wall and repeating until we were exhausted. If on the one hand Superliminal made us combine shapes and change our perspectives, giving them thickness through game design, on the other hand HOSTLIGHT emphasizes light. Many colors, many colors, countless puzzles and puzzles that have put us to the test in the ten hours it took to get to the credits. Unlike Superliminal, however, HOSTLIGHT leads us into large rooms where prisms are positioned, lights and colors to connect. It focuses on perspective and physics, two amazing and crazy wonderful subjects to approach and understand. But no, because HOSTLIGHT, developed by ESDIP_GAMES, is a complex and demanding production that reminded us of Superliminal, the work of Pillow Castle Games, which at the time offered us three hours of leisure and many puzzles to solve.įor those unfamiliar with it, this is a sometimes surreal puzzle game consisting of a plot and lots of silhouettes to put in their place to advance the game experience. Reading the plot and explanation on Steam, we were sure it was yet another puzzle video game with no art or part, one of the many independent productions that are released to make up the numbers. After this, the player presumably wakes up.When we approached HOSTLIGHT for the first hour of play, we didn’t know what we would be up against. Pierce tells the patient to wake up and the screen cuts to darkness along with the sounds of machinery (presumably some device related to Somnasculpt) turning off. Pierce informs the patient that although they might think that the dream therapy may not be real, they must remember that similar to how perspectives work, everything is real when they truly believed it. While the patient approaches the Induction area, Dr. They have shown that they can find their way out of any problem even though they faced several truly unexpected things on their way. They can understand the problem properly because they have seen it from every perspective. He proceeds to explain the analogy of the forced perspective mechanic, where by looking at things from a different angle, the patient can overcome the obstacles that may look impossible at first. Pierce then speaks to the patient that although problems will always show up sooner or later in life, they are given a chance in this therapy to see things differently. Instead, the cause is the excessive fear of failure suffered by them that prevents them from seeing things from another perspective.ĭr. He explained that the cause of this, most of the time, is not that the problem they face is unsolvable. Pierce tells that every patient that had come to the Pierce Institute to receive a dream therapy has always reported a sense of loss of control over things that are important to them. Glenn Pierce, the presumed creator of Somnasculpt and the Pierce Institute, narrates that the entire experience was planned and went exactly as intended, while the player is taken backwards through the path they had taken.
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